| Wes [Pokémon Coliseum] | |
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+8Trainer Lucas W~Willow C_Mill24 Asch the Bloody Cipher Admin CF L-rM Silver7890 GekkoEF 12 posters |
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Silver7890 Zed Geared Brony
Posts : 447 Join date : 2011-07-12 Age : 24 Location : In your bed
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 10:40 pm | |
| Those are FR/LG, and I can't help, sorry. | |
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L-rM Trainer from Johto, Gold
Posts : 127 Join date : 2011-07-13 Age : 25 Location : Johto, Trollin' Silvah
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 10:46 pm | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:13 pm | |
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Asch the Bloody Pokémon Trainer
Posts : 215 Join date : 2011-07-13 Age : 27 Location : Hod, Dead...
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:15 pm | |
| his back sprite is REALLY dark. | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:17 pm | |
| I haven't posted his back sprite... | |
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C_Mill24 PUPPY MASTER
Posts : 1434 Join date : 2011-07-12 Age : 30 Location : Do you remember the episode where Ash caught a Pumbloom?
Character sheet Starter Pokemon: Salamence Pokemon 2: Cubchoo Character Sheet:
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:18 pm | |
| For some reason Moonlight I don't see any of the sprites | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:20 pm | |
| Hmm.... I don't know what to do about that, they work fine on my computer.
I'll try and repost them later for you though. | |
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C_Mill24 PUPPY MASTER
Posts : 1434 Join date : 2011-07-12 Age : 30 Location : Do you remember the episode where Ash caught a Pumbloom?
Character sheet Starter Pokemon: Salamence Pokemon 2: Cubchoo Character Sheet:
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:22 pm | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Thu Jul 14, 2011 11:50 pm | |
| NP Is anybody else not able to see them? | |
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W~Willow Lazyass Animation Lady
Posts : 2362 Join date : 2011-07-13 Age : 26 Location : In the not too distant future, way down in Deep 13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 1:23 am | |
| please change the front battle sprite it looks like crap | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 1:49 am | |
| I like it... I added two more, vote. | |
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Cipher Admin CF Pokémon Trainer
Posts : 290 Join date : 2011-07-13 Location : The Shadow Realm
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 1:50 am | |
| 1 looks incredibly painful, 2 and 3 are blurry. | |
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W~Willow Lazyass Animation Lady
Posts : 2362 Join date : 2011-07-13 Age : 26 Location : In the not too distant future, way down in Deep 13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 2:25 am | |
| Which two Look weird | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 2:33 am | |
| Update, and you can delete the poll (I don't have power in this area). And how's this look | |
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L-rM Trainer from Johto, Gold
Posts : 127 Join date : 2011-07-13 Age : 25 Location : Johto, Trollin' Silvah
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 10:11 am | |
| Just animate everything by .1 | |
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Cipher Admin CF Pokémon Trainer
Posts : 290 Join date : 2011-07-13 Location : The Shadow Realm
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 10:15 am | |
| Looks okay for a start, but I think the bike is supposed to move rather than the trainer.
Also, if you can model the Biking sprites after his hover-bike, I will love you forever. | |
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L-rM Trainer from Johto, Gold
Posts : 127 Join date : 2011-07-13 Age : 25 Location : Johto, Trollin' Silvah
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 10:24 am | |
| The trainer moves, bike doesn't. | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 2:09 pm | |
| - L-rM wrote:
- Just animate everything by .1
Animate everything by 1 o'clock? | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 2:37 pm | |
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L-rM Trainer from Johto, Gold
Posts : 127 Join date : 2011-07-13 Age : 25 Location : Johto, Trollin' Silvah
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 3:45 pm | |
| .1 as in 1/10 of a second. | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 4:04 pm | |
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L-rM Trainer from Johto, Gold
Posts : 127 Join date : 2011-07-13 Age : 25 Location : Johto, Trollin' Silvah
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 4:18 pm | |
| Yeah. It looks smoother, and we can adjust how fast you move in coding. | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 4:25 pm | |
| And how's the bike animation? | |
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GekkoEF Pokémon Trainer
Posts : 119 Join date : 2011-07-13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 4:45 pm | |
| Okay fixed, and I'm going to need help with this. I've said this on the EF before, but it's causing problems again. Every time I copy a image with Pixen it slightly changes the colors, so every time I animate the colors change slightly. Can you see the difference? So all I'll need you to do is recolor them with these colors https://2img.net/h/oi39.tinypic.com/wk2pgo.pngPlease help, I just want this to get done. | |
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W~Willow Lazyass Animation Lady
Posts : 2362 Join date : 2011-07-13 Age : 26 Location : In the not too distant future, way down in Deep 13
| Subject: Re: Wes [Pokémon Coliseum] Fri Jul 15, 2011 4:49 pm | |
| I'll help if you just give me the time of each animation | |
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