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 03. [Kanto Region Trainer] Blue/Gary Oak

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Kiddragon
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PostSubject: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 9:56 pm

Yes, the GBA palette and color limitations are ok in every sprites.

In-Battle
Backsprite-
Frontsprite-
Throw Pokeball Back-

Overworld
Face North-
Face South-
Face East-
Face West-
On Bike Facing North-
On Bike Facing South-
On Bike Facing East-
On Bike Facing West-
Walk/run/bike North-
Walk/run/bike South-
Walk/run/bike East-
Walk/run/bike West-
Fish All directions-
Surf and Fish All directions-
Surf all directions-
Use Pokeball-
Surf and use Pokeball All directions-
Hop all directions-
Ladder/hole/escape rope-
[Catch a Trainer- (only for NPC Trainers)]

Ocean
Dive-
Face South underwater-
Face North underwater-
Face East underwater-
Face West underwater-
Move South underwater-
Move North underwater-
Move East underwater-
Move West underwater-

Misc
Battle Sprite-

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Last edited by Oak Dragon on Mon Sep 19, 2011 6:07 pm; edited 2 times in total
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GekkoEF
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 10:53 pm

Ya Gary.
The only person I could stand from the shows.
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:10 pm

Gary Mother****in' Oak. Why does he have 3 front sprites? Is it going to be animated?

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Kiddragon
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:12 pm

No.

I just couldn't decide which on to use, as I'm editing the sheet of FR/LG in his G/B/R/Y style.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:15 pm

C_Mill24 wrote:
Gary Mother****in' Oak. Why does he have 3 front sprites? Is it going to be animated?
In the game his pose changes as you progress

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:26 pm

Don't use the first one, it is to commonly edited and over used.
This site hasn't even been open for two weeks and I've seen it twice here.


The second one is a really cool pose, but the third one fits his personality, very Derp-ish.

If you remember the show he was the very definition of a Derp bag, that pose seems fitting enough.

EDIT: Awesome, this site censors stuff
Derp Bag Derp Bag Derp Bag Derp.... ha Derp
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:41 pm

Edited, thank you Moonlight
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:41 pm

Get rid of the cesors. They're childish and just shouldn't be there.
Douche is not going to be derp. and whats with the "duck" It's a rule that were not supposed to ssay the f-word so why censor it? just make the censor a @!*& or something.
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 16, 2011 11:42 pm

Working on adding less childish censors.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sun Jul 17, 2011 1:10 am

Hurr. Delete the censors. Douch isn't a word you need to censor anyway. That nad then you just don't censor Sh*t or ass?
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sun Jul 17, 2011 3:35 am

There's a really easy way around the censors.
I'll let you figure it out by quoting my post.
Spoiler:
 


EDIT: btw Still don't see them warnin' bars. Are we just not going to have any? That'd be nice...
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sun Jul 17, 2011 8:48 am

You know that not having warning bars mean ban when infraction?

And I added minor censor to some words.
It's not even complete word change.
Stop complaining.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Fri Jul 22, 2011 9:44 pm

Oh yeah..the censors.

F*cking soda.

Anyway, put all of these sprites next to this, THEN tell me the colors are okay.
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Fri Jul 22, 2011 10:28 pm

Wel Weaf Teese ar te Owiginal colrs


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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sat Jul 23, 2011 2:51 pm

Yeah, I edited the sprites to match his original style from the first games.
In a palette fitting in PKMN FR/LG.

Deal with it.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Sun Jul 24, 2011 6:14 am

Ugh, fine..

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Wed Aug 10, 2011 4:36 pm

Update anytime soon?
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Thu Aug 11, 2011 10:56 am

...I'll choose sometime.

I was working on the EF, so...

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Thu Aug 11, 2011 5:47 pm

Oh sorry. Please...change your name back to Kiddragon..
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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Fri Aug 12, 2011 10:06 am

Well, no.

Just remember that when you think of dragons, it's me.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Tue Dec 06, 2011 5:41 pm

Okay, Just to bring some life back to this, Here's a Battle sprite I found:

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Tue Dec 06, 2011 6:23 pm

Trainer Lucas wrote:
Okay, Just to bring some life back to this, Here's a Battle sprite I found:

Would need editing, but seems fine.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Tue Dec 06, 2011 8:02 pm

I can do it, If you want. Anything to get this going again.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Tue Dec 06, 2011 8:51 pm

It's called admin laziness.

And some work with the script.

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PostSubject: Re: 03. [Kanto Region Trainer] Blue/Gary Oak   Tue Dec 06, 2011 8:55 pm

I had something Similar. Charater Designer Laziness. Seems to be a Lot of that going around. *looks at Herp and Bloo* Lol. You want me to help with this? Won't take me much time at all to do it.

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