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 No. 000's Field Work: Unova's Inhabitants

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Kiddragon
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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Fri Jul 15, 2011 1:06 pm

Yes, do them transparent and in separate images, please.

That would help.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Fri Jul 15, 2011 1:13 pm

..And please, for the love of god, get rid of the originals, I don't want to accidentally put an original instead of an edit.
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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Fri Jul 15, 2011 1:26 pm

Kiddragon wrote:
Yes, do them transparent and in separate images, please.

That would help.

I'll do that if I find myself with spare time. My software doesn't always play nice...

Leaf wrote:
..And please, for the love of god, get rid of the originals, I don't want to accidentally put an original instead of an edit.

I was keeping them there for comparison, but if you find them annoying, I will remove them.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sat Jul 16, 2011 9:07 pm

Time for a daily bumpdate. If you people find such more annoying than helpful, let me know!

- All spritesheets now have the originals taken out. In addition, Tympole and Litwick's backs have been cut.
- I was going to do these in order, then I realized my mind's too random to do something like that! You can expect erratic updates (and by that I mean their content, there'll still probably be at least one a day) , and if there's a particular one you need done, tell me!
- Servine was completed. Its back seems a little short to me, but their colors were fairly accurate.
- Serperior was completed. No comment on this one.
- Lillipup was completed. Its shiny is really off, but if I was closer, it'd look almost exactly like the original! ...While I suppose that was true for the actual game, it annoys the hell out of me when a shiny looks too much like its original...so I guess this is a good thing?

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sun Jul 17, 2011 10:08 pm

THE DAILY BUMPDATE

- Dewott has been completed. It took some colors from its l'il bro, and all in all is fairly accurate.
- Tynamo has been completed. Its back sprites aren't cut, but Tynamo is so short, I feel he doesn't need to. If anyone else thinks otherwise... *Everyone else finishes the sentence with "Let me know" * ...Well, you fellas know the drill by now.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 2:30 pm

No offence but I can do a much better job on this (I know your Probably doing your best job though)

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 2:39 pm

Super Pokédude wrote:
No offence but I can do a much better job on this (I know your Probably doing your best job though)

Well, instead of being unhelpful and bashing, how about you TELL ME HOW I COULD IMPROVE? >_>

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 3:06 pm

sorry here is what I'm talking about
1.Ugh Lillipup I fixed it
2.I can do the backs easily
3.If you like the backs just pm me everyone you need me to do

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 3:30 pm

Herp wrote:
sorry here is what I'm talking about
1.Ugh Lillipup I fixed it
2.I can do the backs easily
3.If you like the backs just pm me everyone you need me to do

Thanks for the Lillipup, I did get pretty lazy with them. As for the backs, Silver told me not to stretch them out, so I only cut them.

Thanks for helping me out!

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 5:54 pm

If not streched which I took time fixing the blocked graphics the Unova Sprites will look like shit

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 6:27 pm

Herp wrote:
If not streched which I took time fixing the blocked graphics the Unova Sprites will look like shit

I think what he meant by that is that he's going to be doing the cuts himself. Of course, I've been wrong before, but this sounds most likely.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 6:54 pm

Silvah is not a he

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 6:58 pm

First, yeah, Silv's a girl.

Second, do what Silver asked you to do. You're doing great job. Keep it up!

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 7:22 pm

Kiddragon wrote:
First, yeah, Silv's a girl.

Second, do what Silver asked you to do. You're doing great job. Keep it up!

But there are no girls on the internet!
Bah, keep forgetting. "He" is instinctive for me; sorry for any feelings hurt.

Anyway, my brick PC can't run Paint.NET, so I can't fix Lillipup until Wednesday (Pic is transparent, taking it into Paint will ruin it) . In the meantime, though, I can get other things done.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 7:58 pm

Ooo ooo oo I can I can

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 8:19 pm

Herp wrote:
Ooo ooo oo I can I can

I appreciate all your efforts to help me out, but I think it'd be best if we spread out and did different tasks to get it done faster overall. After all, it's not like it's going to be difficult! =P

You seem to have a knack for this, perhaps you'd be interested in helping with Sinnoh region?

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 10:10 pm

THE DAILY BUMPDATE

- I'm debating trying to hold to a pattern: By number, by order of their appearance in the game, or NONE AT ALL. Of course, I probably won't hold completely to it, but...which would be most beneficial?
- An error was noticed in Tepig's spritesheet has been corrected.
- Pignite has been completed. No comment on this one, it's just sort of...done.
- Emboar has been completed. It was hell to figure out the colors for this guy, so I hope you like it.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Jul 18, 2011 11:16 pm

Go by number.

It'll be easier to follow.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Jul 19, 2011 9:12 pm

Kiddragon wrote:
Go by number.

It'll be easier to follow.

Well, like I said, I'll probably stray from it, but alright.

THE DAILY BUMPDATE
- I'm thinking of ways to preserve space on the front page. On one hand, I don't wanna pagestretch the OP. On the other hand, I don't wanna make people go through a maze of Spoiler tags to find one spritesheet. Any ideas?
- Samurott has been completed. This one barely fit on my screen, so I don't wanna have to mess with it again.
- Patrat has been completed. Again, the shiny could be more accurate, but I feel it's good enough.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Jul 19, 2011 9:28 pm

Do like I did with Vinciti for every other Pokémon, this will help.

Grouping them by evolution would also help.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sun Jul 31, 2011 9:35 pm

THE DAILY BUMPDATE

- Spritesheets will now be sorted by evolution families. Look at the OP if you don't understand.
- Watchog has been completed. I feel like his normal is pretty inaccurate; I'll redo it if you don't like it.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sun Jul 31, 2011 9:37 pm

It can't be a bumpdate if it's daily...
But good, glad to see some other people still come.
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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sun Jul 31, 2011 9:44 pm

I know that, and I also know that I have the only topic in here, but this topic is pretty dead, so "The Daily Bumpdate" is what makes people post--like a bump.

And yes, of course I still come here. I said I'd do one every day I had computer access, and that's what I'm gonna do.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Aug 02, 2011 5:30 pm

Y U NO WORK ON ZEKROM AND RESHIRAM YET

Sorry, just had to.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Wed Aug 03, 2011 12:18 am

PKMN Trainer Leaf wrote:
Y U NO WORK ON ZEKROM AND RESHIRAM YET

Sorry, just had to.

I'll do them now if you legitly need them done, but otherwise, I HATEHATEHATE messing with huge sprites. Some can barely fit on my screen all at once...

Also, this "Daily Bumpdate" is becoming not so Daily. Sorry about all that...

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