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 No. 000's Field Work: Unova's Inhabitants

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Cipher Admin CF
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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Sep 19, 2011 6:12 pm

Cipher Admin CF wrote:
Oak Dragon wrote:
...I was talking about your poll.

MissingNo. wrote:
Cipher, I think it'd be best if you put up a poll on which forme of Deerling you should use, since we won't have season changing-day/night stuff.
Well, since they already made this post, I thought that was a speed complaint.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Sep 19, 2011 7:36 pm

I know that Silver said that.No, not really, but anyway...

But I may be able to create something that will let you change his season in game, a bit like How Rotom is working currently.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Sep 19, 2011 9:04 pm

Oak Dragon wrote:
I know that Silver said that.No, not really, but anyway...

But I may be able to create something that will let you change his season in game, a bit like How Rotom is working currently.
Like an area with trees. Dogwood for spring Oak for Summer
Autumn Maple for Fall And Pine for winter.


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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Sep 19, 2011 10:37 pm

:3 I'm summer.

But that could work.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Mon Sep 19, 2011 10:51 pm

Lol. I like it though.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Sep 20, 2011 7:29 am

Now that I think about it, I know in which region we could put those trees...

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Sep 20, 2011 11:43 am

Don't forget the honey trees in shinnoh.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Sep 20, 2011 12:32 pm

Well there's five regions so you don't have to put one in Sinnoh. Instead you could put honey trees ONLY in Sinnoh.

Here is what I'm thinking

Summer in Kanto
Spring in Johto
Fall in Heonn
Honey trees in Sinnoh (duh)
Winter in Unova

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Sep 20, 2011 4:32 pm

Oh, heh heh, I double posted back there.
*Discreetly calls in a mod to delete one of my posts*

But anyway, being able to find a certain Deerling Season in a certain area sounds good on paper, but I'd talk to MissingNo. and not me about it.

Anyway, Gigalith. Dun dun dun, another one bites the dust.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Tue Sep 20, 2011 6:51 pm

I was thinking of putting all the trees in the same area, like the Rotom appliances.

And I was aiming for Floaroma Town, in Sinnoh.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Wed Sep 21, 2011 4:11 pm

Sounds like a plan.

Simisage was done today. Slow but sure moves the might of the pixels.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Wed Sep 21, 2011 8:36 pm

Good plan, Oak.

Mixing all 832932843298 Pokemon in every region sounds good.

Yet another strawberry on the desu of PKMN Gens.

(I may be a brony, but memes come first.)

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Wed Sep 21, 2011 10:40 pm

Got already a couple of other ideas like that...

Mostly one with Darkrai and Oak's Letter...

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 4:05 pm

Hm. Sounds intriguing. But I wouldn't know.

Chandelure today. He's interesting because I cut him from the top and the bottom. In a way, this is sort of like a metaphor for how boring it can be to actually fill out a PokeDex.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 6:04 pm

Don't cut the top.

It won't look good.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 6:54 pm

Oak Dragon wrote:
Don't cut the top.

It won't look good.
He barely fits as is, and I don't want to waste all his space on an unnecessarily high pillar of flame.
Thoughts from anyone else on the matter?

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 7:12 pm

Don't cut the top.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 7:18 pm

Don't Cut the top. That's my thoughts. Happy?

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 7:21 pm

Whatever, I'll fix it tomorrow. /lazy

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Thu Sep 22, 2011 7:22 pm

lol.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Fri Sep 23, 2011 6:28 pm

Don't make fun of me ;-;
Fixed Chandelure and did Ferroseed today. I'm running out of funny things to put as a second sentence.

Oh, yeah, MissingNo., did you ban Golem? 'Cause I was sort of talking to him.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Fri Sep 23, 2011 7:13 pm

Look perfect now.

Oh, and nice job on Ferroseed.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sat Sep 24, 2011 2:11 pm

I think I did well with them, too.
Anyway, Ferrothorn today. Hooray for finishing evo-chains quickly.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sat Sep 24, 2011 2:36 pm

Looks good too.

But I'll shout at you, because you didn't did Gothita/Gothorita/Gothitelle yet.

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PostSubject: Re: No. 000's Field Work: Unova's Inhabitants   Sat Sep 24, 2011 3:48 pm

Oak Dragon wrote:
Looks good too.

But I'll shout at you, because you didn't do Gothita/Gothorita/Gothitelle yet.
Fixed
Do Sawk, Throh, Joltik, and Galvantula. I want to see them next.

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